Such a long development circle is often necessary for some underlying fundamental refactoring. Since the release of 3.3 last year, some of the most critical development team members have been working on the 3.6 branch. It has had the most extended iteration cycle to date and has significantly evolved in development efficiency, runtime performance and graphical expressiveness. ![]() Within the Cocos team, we have been treating 3.6 as the most important milestone since the 3.0 merge. This series of release evolutions over the past two years fully illustrates the attitude that small steps can lead to a thousand miles. These include additional platform support, such as being the first in the world for HarmonyOS support and the first in China with Nintendo Switch support, optimization of the lighting models and support for mobile deferred rendering pipeline, the addition of essential 3D features such as the Marionette animation system, and improvement of the development experience and performance optimization for 3D and 2D projects. ![]() Starting with the integration of 2D and 3D in 3.0, the developers have been with us through six significant releases. ![]() Download Cocos Creator 3.6 now with the Cocos Dashboard
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